Vilho Polamo
Developer, Audio Generalist
Games
Eternal Office (2024-present)
A horror walking simulator made with Unreal Engine 5. I do sound design for the game by creating and searching sounds and programming them using Blueprints and Metasounds.
My role: Sound Designer, Audio Programmer
Technology: Unreal Engine 5
Aberrant: The Offering (2024-present) Source
A survival puzzle horror game made with Unreal Engine 5. Development started in Themed Horror Jam #17, but still ongoing. The game is mostly made by me, but I have found people who participate in story, level design and art.
My role: Team Lead, Programmer, Audio Designer, Game Designer
Technology: Unreal Engine 5
SUPER COOL (2024) Site, Source
A top down retro style game made with Unity for NOKIA 3310 JAM 6. Watch my introduction video below!
My role: Programmer, Sound Designer
Technology: Unity, C#
Hassus (2024) Site, Source
A jam game made with my ex work colleagues from Zaibatsu Interactive.
My role: Programmer, Sound Designer
Technology: Unity, C#
Big Brain Brawl (2022) Site, Source
A global Game Jam game.
My role: Sound Designer
Technology: Unity, C#
Tranquil Lake (2021) Site, Design Document
An unfinished PS1 style horror game that we made in a team of five in Summer of Shivers game jam. This project's Github repository is currently hidden, but you can get permission by asking!
My role: Game Designer
Technology: Unity, C#
Serve and Beep (2020) Download
A 3D local multiplayer game we made with Unity in a team of seven in JYU University's game project course. I was the other programmer in our team and learned A LOT about teamwork and project working along with programming with C# and Unity. I also become familiar with working in sprints and sharing programming task on Trello and using Git and GitHub. This project's Github repository is currently hidden, but you can get permission by asking!
My role: Programmer
Technology: Unity, C#
Web
Web page for Poklossi (2024-present) Site
I learned WordPress to update the the web page of Poklossi Oy. I learned about SEO and working with clients. The page is still in development.
My role: Web Developer
Technology: WordPress
The Last Dawn (2024-present) Site, Source
A visual novel web page made with Next.js. Currently using placeholder art. We wanted to create a visual novel with my friend, so I took the chance to learn a topical web technology. I have learned how to split components into server and client side components using Next.js.
My role: Web Developer
Technology: Next.js
Portfolio (2020-present) Source
I learned HTML and CSS basics to make a portfolio page for myself. I keep updating the page with new projects.
My role: Web Developer
Technology: HTML, CSS
Website for Unknown Decoy band (2020) Site
I wanted to create a website for my band, so I tried using Google Sites to make it easy for others to edit. It turned out pretty nice!
My role: Web Developer
Technology: Google Sites
Software
Java Spring database tool (2020) Source
A very simple Java Spring Boot database management tool I made by following a tutorial.
My role: Programmer
Technology: Java
Java tag library app (2019) Source
A Java-applet that I created in "Programming 2" -course in JYU university. It represents data-oriented/object-oriented design, where the user can save and delete data in different ways. The UI is made with SceneBuilder and JavaFX.
My role: Programmer
Technology: Java
© Vilho Polamo, 2024 - Everything is my own unless stated otherwise. Do not copy without permission.